Riot Games
Slug:
riotgames
Domain: riotgames.com
Industry: computer games
· Technology
Size: 1001-5000
Jobs (FK): 534
Website: riotgames.com
·
Careers page
Company profile
- HQ
- los angeles , california , United States
- Social
534 jobs for this company
| ID | Title | Location | Country | State | Workplace | Status | Employment | Salary min | Salary max | Currency | Period | First seen | Posted | Last seen | Contacts | Link |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3036468 | Manager, Infrastructure Engineering - Infrastructure Reliability | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 29, 2026, 3:24 p.m. | May 29, 2026, 12:01 a.m. | June 10, 2026, 4:49 p.m. | — | Open |
| 2855908 | Senior Manager, Tools & Pipeline Technical Art - Teamfight Tactics | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 27, 2026, 4:50 p.m. | May 26, 2026, 10:02 p.m. | June 10, 2026, 4:49 p.m. | — | Open |
| 1909092 | Publishing Lead OCE - VALORANT | Sydney, Australia | Australia | — | — | inactive | — | — | — | — | — | May 19, 2026, 10:41 p.m. | May 19, 2026, 6:02 a.m. | June 10, 2026, 4:49 p.m. | — | Open |
| 277761 | Talent Management & Leadership Development Partner | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 30, 2026, 10:03 p.m. | June 10, 2026, 4:49 p.m. | — | Open |
| 277706 | Senior Manager, Software Engineering - League of Legends, Developer Experience | Mercer Island, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 13, 2026, 5:05 p.m. | June 10, 2026, 4:49 p.m. | — | Open |
| 277691 | Senior Insights Manager - Ecosystem Insights | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 28, 2026, 8:01 p.m. | June 10, 2026, 4:49 p.m. | — | Open |
| 277656 | Principal Software Engineer - Content Access Platform | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 13, 2026, 5:05 p.m. | June 10, 2026, 4:49 p.m. | — | Open |
| 277651 | Principal Lighting Artist - League of Legends | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 20, 2026, 8:15 p.m. | June 10, 2026, 4:49 p.m. | — | Open |
| 2193928 | Manager, Social Media | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 22, 2026, 4:51 p.m. | May 21, 2026, 11:25 p.m. | June 9, 2026, 7:29 p.m. | — | Open |
| 277675 | QA Engineer - Unpublished R&D Product (Contract) | Shanghai, China | China | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 13, 2026, 5:05 p.m. | June 9, 2026, 7:29 p.m. | — | Open |
| 277670 | Publishing Operations Lead, Riot Ecosystem Product | Los Angeles, USA | United States | — | — | inactive | — | 6.0 | 8.0 | — | — | May 2, 2026, 2:48 p.m. | April 13, 2026, 5:05 p.m. | June 9, 2026, 7:29 p.m. | — | Open |
| 277623 | Manager, Game Production - Distributed Development | Sydney, Australia | Australia | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 13, 2026, 5:56 p.m. | June 9, 2026, 7:29 p.m. | — | Open |
| 277595 | Art Project Manager - FFGS (Contract) | Shanghai, China | China | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 13, 2026, 5:05 p.m. | June 9, 2026, 7:29 p.m. | — | Open |
| 3519253 | Production Finance Professional | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | June 3, 2026, 6:15 p.m. | June 3, 2026, 6:04 p.m. | June 8, 2026, 4:34 p.m. | — | Open |
| 3519198 | Game Producer - Unpublished R&D Product | Sydney, Australia | Australia | — | — | inactive | — | — | — | — | — | June 3, 2026, 6:15 p.m. | June 2, 2026, 10:57 p.m. | June 8, 2026, 4:34 p.m. | — | Open |
| 277764 | Technical Producer II - VALORANT, AI | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 13, 2026, 5:05 p.m. | June 8, 2026, 4:34 p.m. | — | Open |
| 277742 | Sr. Manager, Insights, Competitive - VALORANT | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 16, 2026, 10:24 p.m. | June 8, 2026, 4:34 p.m. | — | Open |
| 277712 | Senior QA Engineer - Unpublished R&D Product | Sydney, Australia | Australia | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 30, 2026, 11:37 p.m. | June 8, 2026, 4:34 p.m. | — | Open |
| 277657 | Principal Software Engineer, Rendering - Game Tech Group, Unreal Ecosystem | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 21, 2026, 10:02 p.m. | June 8, 2026, 4:34 p.m. | — | Open |
| 277628 | Manager, Software Engineering - Developer Connections, Release | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 28, 2026, 5:02 p.m. | June 8, 2026, 4:34 p.m. | — | Open |
| 902227 | Compliance Professional | Dublin, Ireland | Ireland | — | — | inactive | — | — | — | — | — | May 9, 2026, 5:30 p.m. | May 8, 2026, 8:17 p.m. | June 7, 2026, 5:44 p.m. | — | Open |
| 277604 | Director, Data Engineering - League Studios | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 13, 2026, 7:32 p.m. | June 7, 2026, 5:44 p.m. | — | Open |
| 277762 | Technical Art Director - Unpublished R&D Product | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 23, 2026, 10:19 p.m. | June 5, 2026, 4:52 p.m. | — | Open |
| 277754 | Staff Software Engineer, Platform Services (Anti-Cheat) - Game Tech Group | Los Angeles, USA | United States | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 21, 2026, 10:02 p.m. | June 5, 2026, 4:52 p.m. | — | Open |
| 277724 | Senior Systems Engineer | Berlin, Germany | Germany | — | — | inactive | — | — | — | — | — | May 2, 2026, 2:48 p.m. | April 21, 2026, 5:22 p.m. | June 5, 2026, 4:52 p.m. | — | Open |