Jobs
534 jobs for the current search and filters
This page shows rows 1–25 (page 1 of 22).
| ID | Title | Company | Platform | Location | Country | State | Workplace | Status | Employment | Salary min | Salary max | Currency | Period | First seen | Posted | Last seen | Contacts | Link |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 47149473 | Senior VFX Artist - Unpublished R&D Product | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 3, 2026, 1:31 a.m. | Oct. 2, 2026, 7:27 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 47149435 | Senior Brand Manager | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 3, 2026, 1:31 a.m. | Oct. 2, 2026, 6:03 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 46654813 | Software Engineering Intern - Summer 2027 (Remote) | Riot Games | greenhouse | Los Angeles, USA | United States | — | Remote | active | — | — | — | — | — | Oct. 2, 2026, 1:33 a.m. | Oct. 1, 2026, 11:02 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 46049749 | Technical Producer II - League of Legends, Tech & Tools | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 1, 2026, 2:04 a.m. | Sept. 30, 2026, 11:37 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 46049743 | Staff Software Engineer, Tools (Services) - Central Creative | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 1, 2026, 2:04 a.m. | Sept. 30, 2026, 9:57 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 46049742 | Staff Software Engineer, Tools (Full-Stack) - Central Creative | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 1, 2026, 2:04 a.m. | Sept. 30, 2026, 9:58 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 46049621 | Principal Creative Director, Growth Marketing & Lifecycle | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 1, 2026, 2:04 a.m. | Sept. 30, 2026, 10:16 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 46049601 | Manager, Anti-Cheat Engineering - Central Technology, Anti-Cheat | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 1, 2026, 2:04 a.m. | Sept. 30, 2026, 3:51 a.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 45553418 | Staff Software Engineer - Unpublished R&D Product (Australia-Based; Relocation Provided) | Riot Games | greenhouse | Sydney, Australia | Australia | — | Onsite | active | — | — | — | — | — | Sept. 30, 2026, 1:56 a.m. | Sept. 29, 2026, 4:49 a.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 45553416 | Staff Software Engineer, Social & Store - Unpublished R&D Product ( Australia-based, Relo… | Riot Games | greenhouse | Sydney, Australia | Australia | — | Onsite | active | — | — | — | — | — | Sept. 30, 2026, 1:56 a.m. | Sept. 29, 2026, 4:42 a.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 45553403 | Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia… | Riot Games | greenhouse | Sydney, Australia | Australia | — | Onsite | active | — | — | — | — | — | Sept. 30, 2026, 1:56 a.m. | Sept. 29, 2026, 4:43 a.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 45553394 | Sr. Principal Machine Learning Engineer - Central Product Insights | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 30, 2026, 1:56 a.m. | Sept. 30, 2026, 12:23 a.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 45553360 | Senior Manager, Game Production - Unpublished R&D Product | Riot Games | greenhouse | Singapore | Singapore | — | Onsite | active | — | — | — | — | — | Sept. 30, 2026, 1:56 a.m. | Sept. 29, 2026, 8:12 a.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 45553298 | Principal Game Designer - League of Legends, ARAM Mayhem | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 30, 2026, 1:56 a.m. | Sept. 29, 2026, 4:52 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 44940663 | Technical Producer II, Infrastructure - Central Technology | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 29, 2026, 2:10 a.m. | Sept. 28, 2026, 5:17 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 44940653 | Staff Software Engineer, Infrastructure - Central Technology | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 29, 2026, 2:10 a.m. | Sept. 28, 2026, 5:18 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 44940630 | Sr. Manager, Audio Direction - Unpublished R&D Product | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 29, 2026, 2:10 a.m. | Sept. 28, 2026, 9:38 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 44940613 | Senior Technical Producer, 1st Party Platforms - Central Compliance & Release | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 29, 2026, 2:10 a.m. | Sept. 28, 2026, 5:16 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 44940607 | Senior Software Engineer, Riot Client - Publishing Platform | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 29, 2026, 2:10 a.m. | Sept. 28, 2026, 6:17 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 44940580 | Senior Animator - Unpublished R&D Product | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 29, 2026, 2:10 a.m. | Sept. 28, 2026, 11:55 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 44940542 | Principal Program Manager, Global Broadcast Strategy & Operations (12 Month Contract) | Riot Games | greenhouse | Dublin, Ireland | Ireland | — | Onsite | active | — | — | — | — | — | Sept. 29, 2026, 2:10 a.m. | Sept. 28, 2026, 4:18 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 43842613 | Senior Manager, Enterprise Engineering & Process Excellence | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 27, 2026, 1:40 a.m. | Sept. 26, 2026, 2:18 a.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 43344234 | Director, Art Direction - Unpublished R&D Product | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 26, 2026, 1:39 a.m. | Sept. 25, 2026, 11:36 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 42729708 | Principal Technical Product Manager - VALORANT, Developer Tooling | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 25, 2026, 1:47 a.m. | Sept. 24, 2026, 10:02 p.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |
| 42234010 | Staff Software Engineer - Teamfight Tactics, Mobile | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Sept. 24, 2026, 1:53 a.m. | Sept. 24, 2026, 1:35 a.m. | Oct. 4, 2026, 1:29 a.m. | — | Open |