Jobs
620 jobs for the current search and filters
This page shows rows 51–75 (page 3 of 25).
| ID | Title | Company | Platform | Location | Country | State | Workplace | Status | Employment | Salary min | Salary max | Currency | Period | First seen | Posted | Last seen | Contacts | Link |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 53749009 | Principal Animation Artist - Unpublished R&D Product | Riot Games | greenhouse | Shanghai, China | China | — | Onsite | active | — | — | — | — | — | Oct. 15, 2026, 1:33 a.m. | Oct. 15, 2026, 12:56 a.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 53748981 | Director, Esports Content Services, EMEA | Riot Games | greenhouse | Berlin, Germany | Germany | — | Onsite | active | — | — | — | — | — | Oct. 15, 2026, 1:33 a.m. | Oct. 14, 2026, 3:54 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 53748975 | 3D Character Artist - Unpublished R&D Product | Riot Games | greenhouse | Shanghai, China | China | — | Onsite | active | — | — | — | — | — | Oct. 15, 2026, 1:33 a.m. | Oct. 15, 2026, 12:51 a.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 53246078 | Principal Insights Analyst - League of Legends | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 14, 2026, 1:30 a.m. | Oct. 13, 2026, 11:29 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 52651315 | Principal Software Engineer, Engine & Tools - League of Legends | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 13, 2026, 1:31 a.m. | Oct. 12, 2026, 11:41 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 52651273 | Director, Data Engineering – Player Lifecycle & Personalization | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 13, 2026, 1:31 a.m. | Oct. 12, 2026, 11:48 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 51043720 | Staff Machine Learning Engineer - Unpublished R&D Product | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 10, 2026, 1:32 a.m. | Oct. 9, 2026, 11:01 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 51043622 | MBA Rotational Program - Summer 2027 | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | 175000.0 | 175000.0 | USD | — | Oct. 10, 2026, 1:32 a.m. | Oct. 9, 2026, 1:33 a.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 51043610 | Manager, Software Engineering | Riot Games | greenhouse | Sydney, Australia | Australia | — | Onsite | active | — | — | — | — | — | Oct. 10, 2026, 1:32 a.m. | Oct. 9, 2026, 2:55 a.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 51043606 | Manager, Anti-Cheat Engineering (Embedded Vanguard) - Central Technology, Anti-Cheat | Riot Games | greenhouse | Los Angeles, USA; Mercer Island, USA; R… | United States | — | Onsite | active | — | 246300.0 | 343400.0 | USD | — | Oct. 10, 2026, 1:32 a.m. | Oct. 9, 2026, 10:10 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 50448616 | Staff Software Engineer - Enterprise Data & AI (Intelligence Platform) | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 9, 2026, 1:31 a.m. | Oct. 8, 2026, 8:13 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 50448515 | Principal, Growth Lead - League of Legends | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 9, 2026, 1:31 a.m. | Oct. 9, 2026, 12:20 a.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 50448494 | Manager, Anti-Cheat Engineering (Head of PC Game Security) - Central Technology, Anti-Che… | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 9, 2026, 1:31 a.m. | Oct. 9, 2026, 12:10 a.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 49341910 | Manager, Software Engineering (Services Lead) - Unpublished R&D Product | Riot Games | greenhouse | Los Angeles, USA; Redwood City, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 7, 2026, 1:33 a.m. | Oct. 6, 2026, 11:15 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 48847724 | Staff AI & Data Engineer, HR Systems | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 6, 2026, 1:34 a.m. | Oct. 5, 2026, 9:37 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 48847608 | Manager, 3D Character Art, Skins – League of Legends | Riot Games | greenhouse | Singapore | Singapore | — | Onsite | active | — | — | — | — | — | Oct. 6, 2026, 1:34 a.m. | Oct. 5, 2026, 11:50 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 48253209 | Senior Manager, Software Engineering - Teamfight Tactics - Store & Cosmetics | Riot Games | greenhouse | Singapore | Singapore | — | Onsite | active | — | — | — | — | — | Oct. 5, 2026, 1:32 a.m. | Oct. 5, 2026, 1:26 a.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 47149473 | Senior VFX Artist - Unpublished R&D Product | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 3, 2026, 1:31 a.m. | Oct. 2, 2026, 7:27 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 46654813 | Software Engineering Intern - Summer 2027 (Remote) | Riot Games | greenhouse | Los Angeles, USA | United States | — | Remote | active | — | — | — | — | — | Oct. 2, 2026, 1:33 a.m. | Oct. 1, 2026, 11:02 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 46049743 | Staff Software Engineer, Tools (Services) - Central Creative | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 1, 2026, 2:04 a.m. | Sept. 30, 2026, 9:57 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 46049742 | Staff Software Engineer, Tools (Full-Stack) - Central Creative | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 1, 2026, 2:04 a.m. | Sept. 30, 2026, 9:58 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 46049621 | Principal Creative Director, Growth Marketing & Lifecycle | Riot Games | greenhouse | Los Angeles, USA | United States | — | Onsite | active | — | — | — | — | — | Oct. 1, 2026, 2:04 a.m. | Sept. 30, 2026, 10:16 p.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 45553418 | Staff Software Engineer - Unpublished R&D Product (Australia-Based; Relocation Provided) | Riot Games | greenhouse | Sydney, Australia | Australia | — | Onsite | active | — | — | — | — | — | Sept. 30, 2026, 1:56 a.m. | Sept. 29, 2026, 4:49 a.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 45553416 | Staff Software Engineer, Social & Store - Unpublished R&D Product ( Australia-based, Relo… | Riot Games | greenhouse | Sydney, Australia | Australia | — | Onsite | active | — | — | — | — | — | Sept. 30, 2026, 1:56 a.m. | Sept. 29, 2026, 4:42 a.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |
| 45553403 | Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia… | Riot Games | greenhouse | Sydney, Australia | Australia | — | Onsite | active | — | — | — | — | — | Sept. 30, 2026, 1:56 a.m. | Sept. 29, 2026, 4:43 a.m. | Nov. 3, 2026, 1:33 a.m. | — | Open |